Quote:
Originally Posted by darkfall45
It has given me hours of enjoyment, but I have noticed of late that a drive for “realism” has begun to creep into the patches eliminating some of the features we enjoy on “easy” play.
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Realism
can ruin the game for lot of players. Not only this one but games in general. That's why is important for developers to offer different difficulty levels in game to ensure enjoyment for as many players as possible. We are trying to follow that rule and any time we raise "realism/difficulty" bar we provide difficulty switch for it.
It is possible that in 4.10.1 we missed to add switch for some features but difficulty menu is reworked a lot in 4.11 and I'm sure that you can now enjoy the game as you used to do in the past.
Quote:
Originally Posted by KG26_Alpha
I think its not a question of realistic just more difficult.
So "fully realistic" should be replaced with "full difficulty"
As for bombers load outs being "changed" ............... lets just say we have options now
v4.11 brings a change in arming bombs and torps.
I am still to see the fighters ammo "changed" as far as canon/machine guns jamming due to high G manoeuvres or freezing and electrical/hydraulic failures in their triggering.
Seems strange to make changes to bombers load outs and not the fighters also.
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Realism/Difficulty is just a matter or semantic or perhaps matter of marketing. We can even argue is Full Switch the most difficult setting.
As far as Bombers/Fighters are concerned new bombing options are maybe a problem from competitiveness point of view but they offer bomber pilots much better simulation than before. So it comes down what is the more important to you in the sim.
Quote:
Originally Posted by jermin
I think it is funny to honor those air-quake pilots as new blood for this long-lasting WW2 combat flight sim. It is quite obvious that those easy gamers has changed the multiplayer of IL2 into an arcade game. Hyperlobby is now occupied by those air quakers. Some of those air-quake servers have been there for more than 4/5 years. But none of their admins has ever considered gradually switching to a more realistic difficulty setting. And I have witnessed those rookie air quakers become ace air quakes after all these years. As long as their community is there, I don't think they will consider switching to a more serious gaming style.
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Flight sims are niche market and you need every player you can get. Some of the people who started at easy setting will never advance to more difficult setting but some will. You can't expect that everybody will play Full Switch. At some point flight sims can get really difficult and demanding for casual players and lot of people simply don't have the time to learn to play Full Switch setting.
But nevertheless they pay for the game and keep the genre alive. If it's only for hardcore players nobody could make flight sim at reasonable price.