Graphics and realism are always important in a flight sim, but ultimately, which ever one you choose, it is a game and will be *played* like one by the majority of customers if it is successful. You have to be able to jump in a plane and fly to the fight and shoot the baddies in a *seemingly* realistic way while at the same time not having too big a learning curve. As a real world taildragging pilot I see CloD as being only somewhat closer to realistic flying than other games but it too falls short enough to prevent me from forgetting that its just a computer game. It will be interesting to see how World of Planes does in the market.