View Single Post
  #35  
Old 02-20-2012, 09:15 AM
csThor csThor is offline
Approved Member
 
Join Date: Oct 2007
Location: somewhere in Germany
Posts: 1,213
Default

Quote:
Originally Posted by SKUD View Post
Squadron Series- The most fun I ever had was flying as sim was the S3 events on Warbirds back 10 years or more ago. Getting a historical scenario whipped up with commanders on each side and squads given specific assignments by those commanders. Victory is a completion of objectives within a preset loss range and for the other side denying victory to the aggressor is victory. Maybe a good commander will win or maybe the better squads? Limited lives-If you bail over friendly territory you get another plane after a set time out. Die and you can go back to the quake server and practice. Events have a preset start time and a limited length. No AI no co-op. All living targets.
To me, and I know a lot of others, flying with your squaddies in a coordinated objective-based manner is the most compelling reason to fly and by far the most satisfying. Anyone can get good enough flying to shoot down plenty of enemies but it is something else to keep a cohesive formation in the air and fight as a team.
Now, can we do this without any changes to the existing CLOD? Yes probably, but maybe some tools to help organize multi-squad missions, like scoring tools, squad based briefings, recon photos and waypoint maps would help.
-SKUD
It takes a very mature and committed community to make such setups work. I did lurk for a long time over at the S3 boards and was always fascinated by the setup (although I felt it was far too often far too fighter centered but part of this is owed to WB's planeset).

I think CloD - once its stability issues and AI problems are sorted out - could be a very fine base for such a setup, especially since we can actively use AI formations for types rarely flown by human players (bombers, Stukas, recon etc) but a few more things have to be added, yet. First I can think of is the ability to designate, target and destroy (and read from log) static area targets such as airfields, supply dumps, factories, supply lines (i.e. railway lines which can be broken) and similar targets. Right now that is not possible. Second would be an easier FMB, or rather the scripts part of it, since unless you know your stuff in C or similar languages you're stuck with very basic functionalities.
Reply With Quote