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Originally Posted by Aviar
I believe that I read somewhere that the AI in 4.11 now has a better detection of hills/mountains. My guess is that this new 'awareness' of terrain is creating an issue with low-level waypoints (and nearby elevated terrain). That's just a guess, of course. It could be something totally different.
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You guessed right, I'll see what can be done about this.
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I really feel bad having to point out some of these issues in 4.11 because I really like the new patch and I want it to be accepted.
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Don't feel bad, your reports are invaluable and they are perfect example how to report the problem and actively help the solution.
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I have found some other waypoint issues but I don't want to overwhelm DT with too many problems at once.
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Post everything you have, we might be able to squeeze the solution into 4.11.1