Hello, in this tread
http://forum.1cpublishing.eu/showthread.php?t=29683 is a conversation about tank damage, which is very simple right now.
I think it would be a good idea to split the damage in two parts, without making the damage model too complex: Damage to the armour and damage to the tracks.
When the armour is destroyed, the whole tank is destroyed, but in some cases it is hard to do. When the tracks are destroyed the tank is useless and I think tracks were much easier to destroy than armour.
What do you think?