
04-01-2008, 05:27 AM
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Approved Member
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Join Date: Jan 2008
Location: Germany
Posts: 1,350
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Quote:
Originally Posted by proton45
I have a question for Oleg...
1) How complex will the "human damage model" be for "AI" (and player) pilots be ? How many internal biological systems will be modeled in the "human DM"?
Will the "human DM" be broken down into "basic" interlocking systems like vision, circulatory, right leg, left leg, and vitality? Or will it be modeled in more specific anatomical detail like modeling each finger on the right hand, the right wrist, right forearm, right upper arm, right shoulder, left eye, right eye, neck w/arteries, ect ?
2) Will the "one bullet, one hole" feature be applied to the "human damage model", and will it effect specific biological systems within the
"Human DM"?
3) Shrapnel damage in the left hand should effect the behavior of the "AI" in a different way then a bullet through the left leg. Can you explain how different kinds of "injuries" might effect individual "AI" pilots to behave in different ways?
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Good questions!
There was no word lost on the human damage-model AFAIK, though this is a very important point of a simulation like this. IMHO a good and valid question for the next FAQ-round
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