Quote:
Originally Posted by Phabius
Thanks again!
Everything is running smoothly
TexMipFilter=3 seems to do the trick and LandGeom=3 enhances the landscape drawing, so far so good.
But I'm still having problems with trees and I don't know if this is normal:
With Forest=3, even so standard map trees look much better, every "FMB placed" tree is invisible, both in FMB and in game.
In FMB, Object 165 appears on the map, but the actual tree set is invisible (2D and 3D views in FMB, and in game).
With Forest=2, the trees I've inserted with FMB are visible as they should, but none of them cast shadows as they use to with my old video card.
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The tree issue with object 165 has been a known bug for many years and many requests have been made to fix it. Unfortunately, the only safe way to fly, particularly online is to use "Forest=2" as you have no idea if the mission builder has used this object (until you explode having hit it!).
The setting for "Texcompress" and "TexFlags.TexCompressARBExt" may require changing to "2" and "1" respectively if you get mission loading failure with some of the very large maps (the reduction in image quality is very small)
Nicholaiovitch