Good questions all, and every one more important than most eye candy (save realistic clouds).
One suggestion. Make the AI code have SOME variables that mission builders can get at. If the skills are some sort of scripting, let us have a version of the script as text we can mess with. We don't need to know all the nuts and bolts if it is propietary, just some variables we can control. The variation in AI you wil see as a result will be very interesting.
Things like the max spotting distance for them, perhaps a range in degrees of a blind spot we can chose. For the skills, if you program 20 different 'AI skills" allow the mission builder in the mission file set which each pilot gets, etc, etc.
Last edited by tater; 03-31-2008 at 08:17 PM.
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