Another bit of Food-for-Thought for new Movie-makers:
An observation:
95% of new flight sim movie-makers are unaware of a very basic Movie-making/Editing rule (
Hollywood movies
and Flight Sim movies): As the person doing the flying/filming the "Director/Movie=Maker"
always knows what
he is viewing, the spatial relationships, etc...but new movie-makers tend to forget that the audience
doesn't have that advantage/knowledge.
One way of addressing that phenomena is known as "Directional Continuity" See this:
http://www.howtomakeamovie.org/howtomakeamovie11.php#5
Another Term for it is "Crossing the Axis..Avoid it!"
http://en.wikipedia.org/wiki/180_degree_rule
The use of cut-ins and establishing shots helps a lot. Of course,in the three dimensional world of aerial combat, especially furball dogfights, the handling of directional continuity, or the Axis, is especially difficult.
One other unrelated BASIC for flight sim movie making....
Never manually pan! Use TIR or the various Padlocking cameras/views, or a camera plane.