Quote:
Originally Posted by IceFire
That's really weird Aviar... before and after release I went through all kinds of missions testing them out with a variety of different sequences, scenes, and other scenarios and never did I have that happen.
Does this only happen when it's being hosted as a coop or does it happen if run through the FMB or a single mission as well? I skimmed through all of the posts and I didn't see that mentioned. My apologies if you did mention it. I'm going to test the mission in a few!
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Thanks for being concerned. I know my first post was a little long, but the answer to your question at the bottom of that post.
In short, it happens basically all the time. Online coops, offline coop testing and then simply running the mission straight from the FMB. The latter is the quickest way to test it. Just accelerate it to 2x or 4x and let it run. Changing views and scrolling through the different flights sometimes seems to accelerate the lock-up time. This is why it seems like some sort of paging or memory issue. Many times it will lock up as I am moving my mouse or zooming the view in/out.
I want to thank you for giving of your personal time in the testing of the beta. I know it's not easy. However, I played the heck out of 4.11 for weeks before I found the first lock-up. It was simply because I had not played one of these 'bigger' missions in my folder. It's just like a bug that gets by all the testers and gets released in the final. It happens....we all know that.
But even now I'm still not comfortable calling it a 'bug'. Maybe there is something unique to my computer and eventually I can resolve the issue.
Aviar