I think I'm zeroing in on my question....and it is a cross-over question, bridging the gap between "DM" and "AI".
On the DVD it was said that each "AI pilot" would have their (own) favorite maneuvers...will each "AI" pilot have a different physical stamina level and a complex "DM" system thus effecting their "in game" behavior after injury? Injury's should effect the defensive maneuvers at "his" disposal, and should limit the G's he could tolerate...
Could an AI pilot be blinded or injured in one arm?
Will their be a difference between the amount or nature of "human damage" done to the "AI"? Example: could a pilots leg be broken or cut? A break would limit the use of his legs immediately, but a cut might need to "bleed-out" before limiting behavior....
I assume that any "human" damage model made for the "AI" would be used for the player too...It would be great if the "one bullet, one hole" system was applied to the "human damage model" too...
Last edited by proton45; 03-28-2008 at 07:45 PM.
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