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Old 02-06-2012, 10:21 AM
Sutts Sutts is offline
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Join Date: Jan 2010
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Quote:
Originally Posted by Ploughman View Post
Would DX11 allow for hedgerows?
Good question Ploughman. A textured tubular object using tessellation to make for a more natural appearance might do the trick - especially if the tessellation only kicked in at low levels.

I can't remember how the B-17 sim implemented hedges but they did make a big difference to the way the English countryside looked.