My first questions:
1) Will Sow's sun be useful for bounces? Il2's sun "obscures" the enemy only then the plane is centered in it... otherwise the bouncer is really visible as the black dot and the sun is useless. IMO sun should be more powerful (something like to have all the screen white)
2) Black dots: planes were painted with light colors under the wings to have an inverse "camo" (terrain camo over, sky camo below)... in fact I read many times about bouncing enemies revealed thanks to sun's reflex on the wings tips or above all on the windscreen; in IL2 we have usually higher planes who can't see planes below but are really seen as black dots from those lower pilots (= no ambushes)
3) Engine's sound: Pilot shouldn't listen at the enemy engines on his six (if his engine is on, of course)... in IL2 it's like a radar and, again, you can't ambush enemy from that position if not firing from long-medium distances (instead of the 50-100m) or flying very fast. When they listen to a different sound the suddenly disengage (me too, I have to admit it... but it's not realistic IMO)
For now it's enough...
I still make my congratulations to Oleg and his team for this beautiful game that IL2 is: wishing SoW to be more realistic.
Bye.
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A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria.
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