Quote:
Originally Posted by Thee_oddball
I really don't understand switching to DX for "porting" ability considering OpenGL IS cross platform (ms,mac,linux)
"As John Carmack said when asked if Rage was a DirectX game, "It’s still OpenGL, although we obviously use a D3D-ish API [on the Xbox 360], and CG on the PS3. It’s interesting how little of the technology cares what API you’re using and what generation of the technology you’re on. You’ve got a small handful of files that care about what API they’re on, and millions of lines of code that are agnostic to the platform that they’re on." If you can hit every platform using OpenGL, why shoot yourself in the foot by relying on DirectX?"
MG would have been better off continuing with the OpenGL for the initial release and then taken there time/testing a switch to DX later IF needed.
S!
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I wonder if SpeedTree is a DX app only. There were probably many reasons for the switch to DX, and wonder if this could have been one of them.
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