JtD > thanks for taking the time to write all that! i think im starting to see where the difference in flying styles is here.
it seems that both [icefire] and [jtd] fly significantly more horizontal than what whistlinggdeath describes. although you use energy tactics you stay fast. i get the impression that you keep your high yoyo's in a 45 to 60 degree plane of motion, whilst whistlinggdeath makes me think of vertical hammerhead turns when he talks about apex climbs.
icefire and jtd, you seem to fly team versus team.
whistlinggdeath, you seem to duel more.
if you know that there is only one enemy about you can afford to win the fight by holding in the vertical until the last possible moment. on a server with imperfect situational awareness this is risky.
apex climbs and hammerheads seem to be about the worst possible thing to do with an engine. your really slow for a very long time, whilst using high power levels. in a way you are stall fighting. the spitty needed very big radiators to be able to do that.
i also get the impression that you are working different height bands. the air at 20000 feet is 40 degrees celsius colder than at ground level. from what i have read IL2 models outside air temperature effects.
since 4.11 every plane is a little bit slower. there is a greater difference between peak speed and max sustained speed. from playing about offline it seems like both the tempest and spit25 are about 30 to 40 kph slower. speed is life, height is life-insurance but temperature is offensive capability.
i remember a quote;
"The engine is overheating, and so am I. Either we stand down or blow up"
i think that was from a bunch of p51's sitting on the runway waiting to take off. if the p51 overheated at idle on the runway, a power-on minimum speed apex turn is going to get hot real quick.
in a fair match any of you guys could beat me. i win online because im sneaky. i either use stealth or fool people into thinking i pose less of a threat than i actually do. i consider you all far more knowledgeable about the p51 than i am. my personal interest in this thread is because i think il2 is an incredible simulator and i want to see it keep developing. there are some modern 'simulators' that still cant model stalls, spins and sideslips properly.
i guess the questions are;
what changes are we asking for?
what suggestions do we have for the developers with regard to engine temperature?
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