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Old 01-29-2012, 04:55 AM
MaxGunz MaxGunz is offline
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Join Date: Apr 2011
Posts: 471
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It varies by plane but there is a better pitch for different combinations of power and speed. And once you are fast, 400kph or more, you can lower RPMs without losing speed if you were still accelerating when you did lower them. The slower you go with CSP, the higher you want the prop speed even for landing.

You can learn much by running solo at lower power 60%-80%, adjusting prop pitch while running yoyos. You won't be bumping against max speed and the worst drag so results of your handling will show more. The less power you learn to run well with, the better your energy management sense will become.

Don't cross-control any more than you have to. Always keep The Ball near center. Both are drag-increasers that can make open rads a minor problem.

And yes, it is much about the smoooooth control. To that extent there are things you can do.

- Practice flying (not combat) holding the stick with two fingers and thumb only.

- All the time, do not rest the weight of your hand and arm on the joystick. Do not rest your elbow on the table. Both will make your handling heavier. Keep checking, this is hard to do all the time.

- All the time, grip the stick lightly. This is very hard to do all the time during action. Only a cool head avoids a ham hand.

- Go into hardware and add a bunch of FILTER to your pitch axis. Give it a try when practicing flight. Sure, you may be 2/10's of a second slower between stick jerk and elevator movement (you can see right in the test box) but the idea is that you don't want to jerk the elevator!

- Practice just flying occasionally and every time you switch planes. Do this so you see how you are doing without distractions. Mouse the view down so you see the instruments and a little over the dash.

Keep checking The Ball until you are able to keep it near center without much if any thought. this is hardest in Spits as they have a Slip gauge wayyyy down on the lower right front panel. It is easiest on P-51's with the small ball at the base of the gunsight. In simulation it is much more important than IRL where slip pushes on the pilot.
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