Quote:
Originally Posted by FC99
There is a big difference between COD and Il2, Il2 has run its course and it doesn't make much difference for 1C will they sell 100 copies or 101 copies this year.
That gives us freedom to do things we think are right without being pressed by accountants and their profit margins.
OTOH COD has to make money, lot of money went into development and they have to make compromises. All of the commercial sims make compromises, make no mistake about it. They might be advertised as realistic and hardcore but they never are, none of them. When push comes to shove every developer will do what they have to do to turn biggest possible profit and that mean, satisfy your average customer.
DT doesn't have to do that, I can't say or promise that we will not make mistakes in development but I can assure you that balance or red and blue bias are not parts of our vocabulary. We will never deliberately do the wrong for the sake of balance,never.
FC
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Yeah, I understand that, and that's why quite a few games I liked once are going steeply downhill because of some kids/seniors/mentally handicapped people screaming for (over-)simplification at the top of their lungs.
For me, personally, tweaking the game for people like this may win over some clients in the near-term, but will be
very harmful in the longer term. But that's not the place to discuss that.
What I wanted to say is that exactly because of this, I reverted to Il-2. And what I wanted to express is that I deeply hope that TD's attitude vis-a-vis historicity stays the way it is... otherwise, the WWII combat sim genre will die out for me because I have nowhere else to go >.<