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Old 01-27-2012, 12:39 PM
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FC99 FC99 is offline
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First, thanks to everybody who is reporting the problems. This game is so big and complex that no single person knows everything about the game, only cumulative knowledge of many people comes close.

Quote:
Originally Posted by Lagarto View Post
Aviar, the problem, as I understand it, is of different nature. I don't want my AI wingmen to stay in formation, just the opposite. I don't mind them leading me to enemy aircraft they 'spotted' - provided they're kind enough to inform me that they're breaking off formation to engage something!
I'll take a look at that, I think that I know why this happen and if I'm right that shouldn't be too hard to fix.

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My AI wingmen are usually better than me in locating enemy in the sky (they don't have to strain their eyes; being computer-controlled, they just 'know' that something's coming)
Don't bet on that, AI ability to spot enemies is reworked completely in 4.11, to a point that AI ability is probably more realistic than player's.

Quote:
Originally Posted by Aviar View Post
Well, there is NO friendly AI anywhere on the map because all 3 planes are manned by humans. Who is this AI ghost screaming on the radio that they see bandits? It really breaks the mood.

Ok, vent mode off. This is really not a fault of 4.11, as it's been around for years...maybe from day one. It's just that it happened again today and the post above mine reminded me of it.

So, if this small issue can ever be resolved it would be nice.
I'll check that, this may be related to the problem Lagarto reported so both things might be solved in one go.

Quote:
Originally Posted by jameson View Post
They still fly on your dead six where you can't see them, mind you given they now only just fly, unless you order them to do something, (with the reply, negative! negative!). lol!
Depends on your wingman's skill, additionally, AI's are more restricted in their FM in 4.11 and you as a leader must assure that your wingmans can follow you. That is no different than in RL.

Quote:
Originally Posted by apexGP View Post
Generally, AI (friend and foe) will not withdraw from an engagement zone after sustaining damage that causes heavy oil and/or fuel loss.
There is a mechanism in game that should take care of that but it probably need some refinements. Hard part with such situations is in finding good general rule because whatever you try to use there is always few exceptions.

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Fighter AI (friend or foe) can often pull off spectacular deflection shots, but then fail to hit a non-maneuvering (and often damaged) target that's directly in front of them.
We will try to improve that although direct 6 o'clock shots are not that easy really due to the small size of the target. I'll see if they will get better if they allow small deflection in such situations.

Quote:
Often, ace AI (QMB) will stay with their A/C after the engine has been disabled in what at first seems to be an attempt at a dead-stick emergency ditch, but ends up becoming a funeral pyre because they don't try to find open areas to attempt the landing.
That's another old thing, we will try to improve it. It is especially annoying when they try to ditch in the field when they could easily glide to the nearest airfield.

Quote:
Originally Posted by JG26_EZ View Post
Two old missions. AI was in P39's '42
While hosting, twice now, I've been asked by a pilot "Are you still here?"
I waved it off the first time.. but then again today.. different mission but same P39's.. Someone asked again "Are you still here?"
I replied "Yes", and we continued flying..
When we were finished the mission, I asked what the issue was..
He replied that the P39's were flying under the ground and thought that the host had disconnected (the reason for asking if I was sill there).
This is probably a connection problem or he is using modded map with changed landscape heights.

Quote:
Originally Posted by Alien View Post
Please get the kill stealing issue repaired at last!
We have made some changes in that but people tend to notice more the things where they feel "cheated". Interesting is that during Beta testing one of the testers thought that AI might be too good in estimating the kill and breaking off the attack.

Quote:
Originally Posted by Pursuivant View Post
More to the point, the program needs to register a destroyed plane as being destroyed at the moment it loses a vital part, the crew bails out, it ditches, or it makes a crash landing.

And, as always, for people who don't like "instant kill claiming" there should be an option in the UI so that you can turn it off.
I'm more inclined to make AI better and reduce "kill steals" that way. Occasional "steals" are completely realistic and they happened in WWII, they happen online so AI should not be an exception IMO.
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