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Old 01-27-2012, 12:42 AM
Pfeil Pfeil is offline
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Join Date: Jan 2012
Posts: 126
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Found another bug, a somewhat annoying one:

When the top rudder section is shot off/removed, the aircraft handles as if there is no rudder present. I.E. the tail feels very "loose", even though the bottom rudder is still present and moving, which has no effect.

As there are aircraft with multiple rudder sections(B25, PE-2/3, HE162, etc) I don't think this is an engine limitation.


There's also a graphical bug/inaccuracy when the top rudder section is removed, either by damage or jettisoning. The part of the fuselage where it was attached is smooth, with no skeleton visible.

Edit: Another damage related bug: When the aft section of the aircraft is missing(Shot/broken off) and the ejection procedure is started(ctrl-e), the read propeller appears where it would be if the tail section had still been in place(I.E. the animation does not take damage in to account). I'm not sure whether the top tail section reappears as well.

Edit #2: When hydraulic pressure is lost, the gear can be extended manually. In the sim, this is done by repeatedly pressing the control until the gear is down and locked. This behavior is correct for aircraft like the I-16, where the gear is extended and retracted with a crank. On the Do-335, emergency gear(and flap) extension is done by opening a valve(Main panel, #40 gear, #41 flaps). I'm not sure whether this uses gravity to drop the gear, or a separate pressure tank. I'm assuming the latter.

Last edited by Pfeil; 01-30-2012 at 09:42 PM.
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