
01-26-2012, 03:18 PM
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Approved Member
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Join Date: Nov 2009
Location: Baranów, Polska (Poland)
Posts: 232
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Quote:
Originally Posted by Pursuivant
More to the point, the program needs to register a destroyed plane as being destroyed at the moment it loses a vital part, the crew bails out, it ditches, or it makes a crash landing.
Having the computer figure out when a plane is destroyed due to damage should be simple. If damage to the plane is sufficiently bad that the crew bails out, the computer should register a kill at the same time.
If damage kills the pilot(s), the computer should also register a kill.
Figuring out when a plane has ditched is a bit harder. But, if the computer detects that a land plane is sinking into water, it should immediately register the kill.
Figuring out when a plane has crash landed is a bit trickier, but it can't be that hard. Just have the computer recognize a kill when a) the plane's propeller is bent, b) the landing gear is up or sheared off, & c) the plane is stationary.
And, as always, for people who don't like "instant kill claiming" there should be an option in the UI so that you can turn it off.
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+1!
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