Quote:
Originally Posted by Ataros
As far as I understand "DX11 API support" means that all the DX11 technologies can be switched on step by step unlike in other games which do not support DX11. Maybe API is the key word. CloD does support DX11 API fortunately for us.
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Luthier said that the engine did not support DX11, and I'd be more inclined to believe him than 1C's marketing dept. Hell they said that it was a game, when in reality (at release) it was just random code that occasionally resembled a working flight simulator for some people.
If this game supports DX11 there should be some option or line of code that would allow you to activate it. . . there is not! Supporting something (the real deal or API) means that you can use it (even if the newer features are not enabled).
To use an analogy. Saying that Cliffs of Dover supports DX11 or DX11 API is like saying that a Commodore 64 supports BlueRay, because there is an empty connection at the back that theoretically you could alter, to attach to a BlueRay player (after you have spent a year reprogramming the entire thing and adding new parts, and pretty much changing the entire way that PC operates).
(C64 pictured below for people who don't remember the 80's)