S~
I think I understand what we can and can't do with this new feature..
If someone from the team could verify if this is all you can do or not (in a coop), it would be appreciated.
See the picture below.
Keep in mind, both aircraft have been attached to their own stationary aircraft in this test below..
(You can only see the yellow line when you've got one particular aircraft selected)
White 1 (if AI) will start in the air, flying from waypoint 0, to waypoint 1.
White 1 (if human) will start at the spawn point (static bf109) that it's attached to.
White 5 (if AI) will start on the runway (standard takeoff waypoint)
White 5 (if Human) will start at the other static plane that I've attached this to, (which in this test was the top static bf109 in the pic.)
You can't have an AI spawn on one of your stationary aircraft and taxi to runway if I'm not mistaken. (Please correct me if I'm wrong)
A plane that spawns as human will spawn in the position of the stationary aircraft and not the angle of the "yellow line"
This is very cool in my opinion, because it is much easier to get a human piloted aircraft to "spawn" in a shed without
having to use the invisible runway (which can give you problems from time to time).
Hope this helps until we get some confirmation from TD.