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Old 01-20-2012, 09:38 PM
Kyle Kyle is offline
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Join Date: May 2010
Posts: 150
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I'm happy to hear that you "turned the corner" and are finally starting to feel better. Being sick SUCKS. The only upside to it is the joy one feels as one's body finally starts kicking the illness' butt.

I'm happy to hear that your class based system is popular with those that have tried it. The extra degree of control is nice to have, and allows more influence on the tactics that are exercised out on the field.

I'm not surprised that what's been cooked up for BSM is more robust than what's been done for Back in Action, especially after the announcement that there won't be any fog of war in the game.

Such a design decision to me is just stupefying. Listen to any veteran, or read any firsthand account of a veteran's recollection of combat, and the majority of their experiences is tied to the great threat of the fog of war. It's what causes terror in the hearts of all the combatants, no matter which side of the conflict they're on. A person's willingness to step into The Great Unknown is what courage is all about. Hopefully it's courage mated with intelligent choices, and a good deal of plain Luck as well.

Last night, I had my squad attack the base that holds the documents that Lond wants. I headed straight to the nearest warehouse, closed the doors behind us, and assigned three men to the two front doors and Kelly to the single rear one. Would I have liked to have her firepower devoted to another one of the front doors? You bet. But not knowing exactly where the enemy were outside meant that I had to deal with the economics that I had, so the opportunity cost of covering our backs was the loss of badly needed firepower to the front.

BiA's system is going to make all of that critical thinking, all of that suspense, just nonexistent!

The only way that I'll ever purchase that title is that if they release modding utilities robust enough to do away with the badly misdirected game mechanics. I could care less about how awesome the graphics are. Really.

I have to say though, that at the rate that the PC gaming producers are insisting on including heavy-handed "punish the consumer" DRM, limited installations, and the like, the more that I'm choked out from buying products I'm interested in. Last night, Crysis Maximum Edition was for sale on Amazon.com for just $2.99, but there's no way I'm ever going to install it on my system with the crap that comes with it. If BiA has SecuROM, or any other invasive ware on it, I won't be getting it no matter how awesome it is.


I'm happy that an attempt's going to be made at getting more Russian optics into the game. Let's hope that it works out.


In regards to the mortars, one of the things that I like most about 7.62 is its strict focus on infantry vs. infantry parameters. I would prefer to have lightly armed and armored vehicles to make an appearance before mortars, but I think that getting operable vehicles that can be crewed is more than likely a massive endeavor, so I've never even mentioned it before till now. If mortars can be made a reality, then great, if not, then great too.


I hope that by the time you read this that you're all better!
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