Just curious, but is the engine by now capable to run different missions in succession? Means, once one side completed all objectives, another set of mission is loaded based on the results of the first? It would be nice to have a bit of fluctuation because the same mission all over becomes pretty boring pretty fast once you figured out how to do those attacks and what targets to destroy. Maybe even give the side that won the first set of missions some kind of advntage to make sure ppl really feel the need to destroy those targets. Dunno if that is possible and even if, how much work it is to implement, but it's a suggestions.
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Cheers
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