I tested the F4u on the Pacific Map and I found a 80km/hr advantage over the A6m5 at sea level at noon, and a 60km/hr advantage at 5000 meters altitude.
Also as usual the Corsair and most other allied aircraft are going to have an advantage in maneuverability at high speed.
No reason to get shot down by a zero unless you screw up or are bounced.
If you are having overheating issues then you simply do not know how to manage the engine. With the radiator open at 85% prop pitch I was able to run Corsairs on WEP for very long periods of time, longer than many other aircraft before I had overheating issues.
The Corsair will be king of the Pacific on 1943 maps. On 1944 maps the J2m3 and the Ki-84 will give it trouble, but that is what the late Japanese aircraft were built for, to compete with the late U.S. fighters and bombers.
I know a few specialists who are real terrors in the Corsair in slow turning dogfights no matter what they are up against, if the Corsair turns even better now then it is going to be interesting going up against them...
I would fly the Corsair like the FW190A, keep it fast and try to have an advantage of speed and/or surprise when you attack. Flying that way with a squad on coms should make you as successful as anyone on any server.
If you are flying on the deck in furballs on arcade settings without using historical tactics then there is no discussion even worth having....
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