View Single Post
  #154  
Old 01-17-2012, 05:24 AM
MattCaspermeyer MattCaspermeyer is offline
Approved Member
 
Join Date: Aug 2010
Posts: 553
Exclamation Fixed Critical Error in latest update

Okay - these issues are now fixed in the latest update!

Thanks for pointing this out to me - I'll do a better job in the future to make sure I debug new features fully.

Quote:
Originally Posted by Fatt_Shade View Post
Also new function that gives enemy units stats depending of location (longer you play, enemy get stronger) is a bit much. I found cannoners with 13 initiative and 40 att/def and they weren`t even with enemy hero, just normal enemy stack in Taron mines (cannoners just example, all enemy units had +80-100% stats, it`s to much ).
Quote:
Originally Posted by saroumana View Post
Humm i found a bug. I fight undead into a cemetery.No hero with them. This is their characteristic

-GHOST
attack 83
defense 40 (protected at 95% for physical,poison,magic)
initiative 12
speed 12
health 124
dommage 12-24

- Dark knight
attack 116
defense 77 (protected at 92% for physical, 95% poison)
initiative 9
speed 6
health 496
dommage 40-52
Rising anger at 9 after one hit.

-Skeleton archer
attack 14
defense 6 (protected at 11% fire / 95% poison)
initiative 12
speed 6
health 24
dommage 4-7


edit : Ok it affect also other enemy unit (not mine). Their speed is increased, their health and dammage too (less than undead though). I must admit i can't win any battle now.
This next issue is okay because the item levels are most likely low - I tried it out with higher level items and it worked as intended... I'll check some more items though to make sure that it is not a problem...

By the way, the only item I've found so far is Steel Boots -> Spiked Boots. The leadership of the Tower's allies were such that the Tower Health would only be 173, but it is clipped at 200. I'm sure there are other items that are low level like the Steel Boots upgrade, but they are probably limited to the level 1 items as a guess...

Quote:
Originally Posted by Fatt_Shade View Post
Hey Matt in your latest update i found a bit of problem :
in every item upgrade/suppress battle all towers have 200 HP, no matter what item, or what lvl it is.

Last edited by MattCaspermeyer; 01-17-2012 at 05:34 AM. Reason: Added item where Tower health is 200
Reply With Quote