Quote:
Originally Posted by Fatt_Shade
Hey Matt in your latest update i found a bit of problem :
in every item upgrade/suppress battle all towers have 200 HP, no matter what item, or what lvl it is.
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Hmmm... didn't change this part of the code to my knowledge, but possibly another change must have somehow affected it.
I'll look into it.
Quote:
Originally Posted by Fatt_Shade
Also new function that gives enemy units stats depending of location (longer you play, enemy get stronger) is a bit much. I found cannoners with 13 initiative and 40 att/def and they weren`t even with enemy hero, just normal enemy stack in Taron mines (cannoners just example, all enemy units had +80-100% stats, it`s to much ).
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Hmmm... either I implemented it wrong or the bonus is too high. The difficulty bonus + the map difficulty bonus should be between 125 to 150% (before I implemented this it was a flat 125%) for impossible and less for other difficulty levels. I know I checked the value in the hint and it was correct, but I didn't check the unit values so maybe I made an error where it actually applied the bonus. I'll look into this some more and get both of these fixed...
Thanks!
/C\/C\