http://forums.ubi.com/eve/forums/a/t...5641027835/p/1
Yeah, the Zoo can have useful info too. But the problem is that
whitin a game/sim you don't get any feedback about how you set up your engine; the classic example is propeller pitch, which *sounds* like the engine is running suboptimal while in fact you get more power. It's simply weird to have memorized pages and pages of technical sheets just to be able to fly effectively; where's the much-appreciated „flying by the seat of your pants”?
One more example: radiator settings. It's counterintuitive to have higher temps with the cowls open (because you don't get the same speed, mainly). How can a game simulate that?
You know, the term „overmodelled” can have an equivalent: over-simulated. It aplies when one game simulates the feature X while it can't give a sensible feedback on that X setting...