Doesn´t that depend on your objective? I would differentiate options for certain tasks.
Opt. A: If you have the task to control a certain airspace and you have to no time to enter a long climb contest, but have to decide the situation quick go for nose-to-nose turn and straight into scissors, use you good roll rate and good low speed handling.
Opt B: If you have a clean surrounding with low wildcards probability and have the time and space, so no certain task to do, go for a nose-to-tail situation and trade angles for energy. Get out of his gun range and start climbing until you have enough energy to trade for good angles and repeat.
Opt. C: If you have no clean surrounding and a high wildcard probabilty, no certain task to do, just go for a nose-to-tail turn, push and dive for home.
As TomcatVip I would mostly choose Opt. A, If I just want to have fun.
Quote:
Originally Posted by TomcatViP
You can always drag him in a slow speed fight where you hve an edge.
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That would give you the advantage of surprise, because the common Spit-Pilot flys with full throttle set from take-off to landing.

And a good roll rate of the 109 is the most underestimated advantage.