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Old 01-15-2012, 04:44 AM
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Treetop64 Treetop64 is offline
What the heck...?
 
Join Date: Oct 2010
Location: Redwood City, California
Posts: 513
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A milestone has been reached with v4.11.

In pursuing an AI enemy, firing at him, and scoring hits (just a few non-critical, rifle-caliber hits), this is the first time I've ever seen AI - in any flight sim or game I've ever played - react by actually panicking and turning too hard, stalling, spinning, and recovering. I actually cheered after seeing that, thinking "Wow! I can't count how many times I reacted like that when being shot at!".

I've seen lower skill level flights of AI scatter and run when being bounced.

Another thing worth mentioning is that I've noticed the AI is no longer content with doing aerobatics in front of you in an effort to be a difficult a target as possible. Now they consistently make honest efforts to get on your tail, at all skill levels, with the corresponding levels of flying proficiency per skill level.

It's not quite perfect, as I've still seen some goofy behavior, like one lone AI pilot not immediately involved in combat, flying inverted for nearly a minute before correcting himself. Neverthless, this AI is good. They actually perform like human pilots.

TD nailed it.
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