View Single Post
  #7  
Old 01-14-2012, 10:51 PM
Fall_Pink? Fall_Pink? is offline
Approved Member
 
Join Date: Oct 2007
Location: Netherlands
Posts: 100
Default

Quote:
Originally Posted by daidalos.team View Post
@moderator: please make it a sticky

We will continue to develop and release further AI improvements in future patches. Please help us to identify any 4.11 AI related issues and post them here with detailed description, screenshots, videos, etc. Thank you.

Daidalos Team
Not so much a bug as such, but more a request for 4.11.1 or 4.12. Is it possible to add a command like ´disengage´? I now usually use something like get ´rejoin´ or ´cover me´, but that does not seem to work in case of a ground attack in progress. I´d like my wingmen to rejoin immediately.

Secondly, when the command `back to base´ is given, all wingmen follow a route that takes them back to base except the leader which seems to follow the normal waypoints.

Rgs,
FP

By the way. Saw a very nice feature of the new AI with some escorts. My escorts at first prepared themselves to engage enemy fighters, but then backed down and rejoined when they saw the enemy turned away from them followed by other friendlies

At other occasions some enemy fighters simply passed overhead and failed to notice my flight. AI indeed no longer has the all-seeing 360 degrees view of the world. Very nice

Ps. I also see all of my real cpu cores are now involved some how. Is this one of the effects of moving AI code to the DT.dll?
__________________
Intel Core i7 2600 @ default clocks
MSI P67A-GD65A Motherboard
Vertex2 SSD
Raid1 1 Tb data disk
8GB DDR3-1600
MSI Geforce 680GTX @ default clocks
Hotas Cougar
X-Fi Music

Last edited by Fall_Pink?; 01-14-2012 at 10:55 PM.
Reply With Quote