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Old 01-14-2012, 05:07 PM
SturmKreator SturmKreator is offline
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Quote:
Originally Posted by Sprsailor View Post
My squad flies carrier based USN planes almost exclusively on a regular basis. Many people would say that the F4U and F6F have always been under modeled in IL2, and many people would argue the opposite.

Regardless of anyone's opinions, the models up to 4.101 have been acceptable, with very few (if any) major problems or arguments from either point of view.

Here is my observation from testing both the F4U and the F6F in game. These tests were not for numbers or data. I was just flying the planes as I normally would in training missions that I am completely familiar with and fly on a regular basis. I wanted to test the "feel" of the new models.

I flew the F4U and the F6F both in Pacific Islands dog fight training missions that I fly on a regular basis. There were noticeable differences in speed and maneuverability, but those can no doubt be compensated for with more training.

The biggest single problem I had was engine overheating. It was a serious problem in the F6F. The engine literally overheated within seconds of engaging 2 zeros. Maneuvering was not a problem, but the zeros just walked away from the hellcat due to engine overheating. Impossible to dogfight with 50% throttle and radiator full open.

I had the same overheat problem with the F4U. It wasn't as bad. It did not overheat as fast, but it was still enough of a problem that it was impossible to engage the enemy for more than a few seconds, and of course there is no way to outrun them while cooling your engine.

These posts are not intended to insult or take away from anything TD has done with the 4.11 patch. Once the few bugs are worked out, most of it adds significantly to the experience, and everyone is very supportive and appreciative of the long hours of hard work put into it.

Rather than arguing about performance data and who's right and who's wrong, couldn't there be a compromise and just return the USN planes to 4.101? Most of the patch involves AI actions, 6dof, and adding new flyable aircraft anyway. Why change performance on just a few Navy planes, that only affect a few squadrons?
Do you know the powerband of this engine? Do you know how to use the PP correctly? In 4.10.1 If you know all of this things, easily you could reach high velocities km/h without overheat, now is a little more difficult but not impossible, you only have to know the plane, come of this is a simulator, you cant think in two days you can dominate a plane.
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