Personally I'd rather just read and extract the most concrete information on such forums avoiding slanted opinions.
This time I would like to add a few comments:
I fully agree that the "sound radar" need to be adjusted though personally, with only two weeks online in ATAG server, I've been engaged in cold side without hearing the approaching enemy. Sometimes I listen the attacker after a closing pass or just after seeing his tracers. More than once I realized the whole wing stuck without hearing any impact.
I'm playing spits, canopy closed and using monitor speakers. Never noticed an approach of a mid distance through ac engine's sound.
Maybe using the headset...
Because this I don't agree when somebody says that "sound radar" is the responsible for its target break on incoming. Remember that we have players using communication, there is the flak warrning and they may be check the six all the time...
I think adjusting external sounds from a spec distance and eliminating them only at the player rear quarter would be a right direction for this problem.
For the fact of the flight with open canopy without any loss of performance what to say? It is a complete nonsense and needs urgent programming work.
I am returning to virtual combat after five years away and I think this combat sim have enough to be really good in the future. I congratulate all of you who are contributing in this direction and I hope that you will be heard.
Salute!
Chefer
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