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Originally Posted by Fatt_Shade
Nice work on all of this Matt 
Phoenix works great, about all this no charges idea still thinking about it, maybe i`ll return this to original in my game.
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Okay - great!
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Originally Posted by Fatt_Shade
As for bone dragons i think they should be weaker, since only 1300 lds and almost same dmg for poison cloud like black/red dragon with their aoe attacks. Basic dmg is ok, but cloud is a bit OP and it have 100% poisoning while black/red dragon have much lower burning% on special attacks.
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Okay - I've changed it to be 80-100 (that should be better!).
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Originally Posted by Fatt_Shade
Orcs should b much more interesting to play now.
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Yah, I hope so - should be fun!
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Originally Posted by Fatt_Shade
And you have in your mod files 2 folder with same files inside them
mod_homm3_babies_en_lng and mod_homm3_babies_eng_lng. Why ?
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One is for English version with ENG*.LNG and the other for English version with EN*.LNG - this handles both variants as Erkilmarl's version uses the EN*.LNG and I think yours and mine use ENG*.LNG (and I think saroumana is also using EN*.LNG variant).
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Originally Posted by Fatt_Shade
Here`s crazy idea : in AP/CW we have awaken dragon (mage can use pet dragon 3 time/turn with enough rage, which i did many times), so how about giving warrior in his special skills 1/2/3 times using rage spirits 2 times per turn like 1st lvl anger he can use spirits 1 bonus time per turn, 2nd lvl anger 2 times double rage spirit, 3rd lvl anger he can double use spirits 3 times in battle.
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This is a sweet idea! I have no idea how to implement it, but if I look into AP/CW I should be able to see how they do it - that'd be cool!
You know if I'm able to do this, we'll probably have to give the Paladin at least one round of both double cast and double spirit otherwise he's going to be seriously underpowered when compared to Mage and Warrior...
Okay, sounds great, will look into these issues...
/C\/C\