At the moment i can not check your mission (not at my gaming PC), will take a look at it at evening.
but you get the current trigger state with
GamePlay.gpGetTrigger("Triggername").Active
true if active, false if disabled.
you can enable the trigger with:
GamePlay.gpGetTrigger("Triggername").Enable = true;
and disable with
GamePlay.gpGetTrigger("Triggername").Enable = false;
if ("de1".Equals(shortName) && active)
btw. you use tpassthru triggers, so active is true if you enter the area and false if you leave the area.
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