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Originally Posted by MattCaspermeyer
I actually like how powerful they are - they are very useful now, whereas before they were pretty useless. Plus, you'll find their weakness soon enough and then they won't be much of a problem...
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I hope, really. I was level 7 or 8 when i fight them the first time. They ANNIHILITED my army. They nuke harder than my hero, not a bit more but two time harder. it's simple, they nuke my unit and the entire stack die...
I found it's a bit too much

Some spell were worst than evil book, Call of nature per example.
Quote:
Originally Posted by MattCaspermeyer
See how it goes - the reloadable value I've found to be really good when the AI uses it against you, but have not seen the player's perspective so you may be right. Thorns do die easily, though...
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Right but they're powerfull, and they can even res now.
Quote:
Originally Posted by MattCaspermeyer
Yah, I'm still working on the Paladin tree right now to help it out some more.
If you look at http://forum.1cpublishing.eu/showpos...&postcount=127 you'll see that Keeper of Light now is a "Light" troop Dark Commander equivalent and I've broken up the +1 Morale to All bonus from Tolerance level 2 to be individual race bonuses in the Diplomacy skill although now I don't have +1 Morale to all humans, so I may keep that as part of Tolerance (i.e. +1 Morale to human troops).
As far as other Paladin skills - do you have any ideas? I'm thinking about how the Might tree has all these good attack (and defense for that matter) bonuses, I've been thinking that since the Paladin centers on defense to try to get a very modest resist all bonus (i.e. maybe a 2, 5, and 10% resist all bonus) somewhere in his tree. Also, I think if you play Paladin, you'll see that the Holy Anger and Runic Stone skills now have some really good bonuses there (but that's for Paladin only).
So if you have any thoughts for improving the Paladin tree skills as other classes can get let me know.
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The resist idea is a good one.
my proposal :
-suppress racial morale penality
-add a third spell for priest class (priest,inquisitor,druid, paladin ?)
- permit undead to morale bonus (they are boosted in the warrior and mage tree)
-add one the final : knight---> paladin
-a shield which reduce dommage like in crossworld