There is a huge disconnect between "server" hosted games & "player server" games.
Objects appear in one but not appear in the other, scripts that work in one do not work in the other. The reason for the disparity is unclear, but it is extremely frustrating. There is no solution that I know of. I test my battles in "server" hosted games ONLY for this reason.
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When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash.
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