Quote:
Originally Posted by saroumana
I finally reinstall the game in english, so i can test your mod now. 
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I'm really sorry we couldn't figure out how to get the French version working - maybe we'll try again in the future.
Glad you're playing!
Quote:
Originally Posted by saroumana
- Evil book (of enemy hero) are way way too powerfull: they shoot way to hard. And i found they got too many HP.
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I actually like how powerful they are - they are very useful now, whereas before they were pretty useless. Plus, you'll find their weakness soon enough and then they won't be much of a problem...
Quote:
Originally Posted by saroumana
- Royal thorn summon too fast. You should keep the old values.
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See how it goes - the reloadable value I've found to be really good when the AI uses it against you, but have not seen the player's perspective so you may be right. Thorns do die easily, though...
Quote:
Originally Posted by saroumana
- Gift of life is a new interesting feature. I use it often and don't got any bug.
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Sounds good - I really like that there is a resurrection possibility for Plants now so they are a viable option to play.
Quote:
Originally Posted by saroumana
- Change in the mage tree are welcome. But the paladin tree is still uninteresting.
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Yah, I'm still working on the Paladin tree right now to help it out some more.
If you look at
http://forum.1cpublishing.eu/showpos...&postcount=127 you'll see that Keeper of Light now is a "Light" troop Dark Commander equivalent and I've broken up the +1 Morale to All bonus from Tolerance level 2 to be individual race bonuses in the Diplomacy skill although now I don't have +1 Morale to all humans, so I may keep that as part of Tolerance (i.e. +1 Morale to human troops).
As far as other Paladin skills - do you have any ideas? I'm thinking about how the Might tree has all these good attack (and defense for that matter) bonuses, I've been thinking that since the Paladin centers on defense to try to get a very modest resist all bonus (i.e. maybe a 2, 5, and 10% resist all bonus) somewhere in his tree. Also, I think if you play Paladin, you'll see that the Holy Anger and Runic Stone skills now have some really good bonuses there (but that's for Paladin only).
So if you have any thoughts for improving the Paladin tree skills as other classes can get let me know.
Thanks for the comments - you'll be in the credits!
As an aside, I am very close to transitioning the mod to the beta phase where I'll put a link up on the forum for people to download it.
I've now checked the ArchDemon from the player's perspective and fixed some minor issues with it so that it now works great!
I've also changed the Crystal of Darkness so that it is much more interesting and powerful so that the General Karrador battle is tougher and more interesting, but I've got one more issue to resolve that I haven't been able to figure out yet with respect to the change I've made there so that is really the only thing preventing me from going forward...
My weekend time for the next several weeks is going to be severely limited and so I'm doing my best in the time I have to transition the mod to the beta phase where it will be available for download.
I think all I need to do is resolve the Crystal of Darkness issue and it'll be ready, which I hope to be able to figure out soon pending how much time I can devote to it.
/C\/C\