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Old 01-07-2012, 10:33 AM
Ataros Ataros is offline
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Join Date: Jun 2010
Location: USSR
Posts: 2,439
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For some players it does not really matter which side to fly for. They just do not want to change side or do not pay attention. A script can offer an incentive to them to switch sides.

1st, number of available Spit2s and E4s can be linked to number of enemy fighters or ratio of enemy/friendly fighters. The more fighters enemy have the more good planes are available.

2nd, a delay after which a player can get a new aircraft at an airfield can be increased in proportion (or rather exponentially) to balance. E.g. 10 seconds delay if there is 10% unbalance, 20 sec delay if 15%, 40 sec if 20% etc up to 180 sec if 50% advantage or 300 if 60%.

This would naturally balance teams as everyone would make his own decision if he wants to wait for an aircraft or switch sides. No forced team change like in other games with autobalance but only freedom of decision.

Vulching which is historical but not very user-friendly in a computer game can be also mildly discouraged by adding some proportional delay in getting new aircraft.

Last edited by Ataros; 01-07-2012 at 10:38 AM.
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