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Old 01-07-2012, 07:47 AM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by Shardur View Post
If seeing if you have killed the enemy Pilot/Gunner is important to you, it is to me, there is at least one very good high gore mod.

To find it go to the SAS forum. The Name of the moder is Wolfighter.
This only works for some planes. More valuable, Wolfighter also worked hard to get realistic blood splashes on the inside of certain planes and realistic moving oil splashes on the outside, which were also visible in external view. It's a nice bit if "eye candy" with important game effects in full-cockpit view.

@Luno: I was thinking of the field mod Sturmovik. You're right that later versions had better armor for the gunner. Even so, his head and upper body were exposed, making him vulnerable to attacks from above and behind. That was a problem for just about all gunners.

It also appears that in arcade mode, that a bullet has to hit a pilot in the center of his head in order from him to be killed. Even in unarmored planes, bullets that pass cleanly through the arms, legs and torso either don't hit or only wound, which is odd. But then, Arcade Mode only registers pilot and crew kills, not wounds.

While it's low priority, arcade mode could be reworked to record more recent changes to damage modeling - fuel leaks, oil leaks, bleeding crew, injuries to limbs. Also, the arrows could be reworked to remove the "fletching" at the trailing end. They're just a waste of polygons; there's no need for them given the length of the arrow.

I have no problem with the length of the arrow itself. Sometimes you need that length to see how a bullet passes (or might pass) through a large plane. If you know where the vital parts and armor are, you can sort of guess whether a bullet has been stopped.
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