ingame has a few differences from r/l but following r/l practice is usually ok
but to fill in in your format:-
1- yes- but game does them auto when press start
2- up is on (axis control is reversed on spits

)
3- open 1"
4-open- but can be shut ingame for quicker warm up
5- elev-1/2 div nose down, rudder full right
6-full rich
7- full fine
8-yep- hold brakes on!
9- ingame really you are looking for ~60 deg rad temp but you can go as soon as the engine will run +4lb boost without backfiring

while warming up is a good time to sort out gyro,altimeter,lights,gunsite etc
10-yes if shut at 4.final check of temps, pressures
11-smoothly but firmly irl- ingame smoothly to 0-2 lb boost till tail is up then to 4-6 lb for take off works for me
12-~100mph
13-gear up then hood
14- if not chasing the ai

ingame i use +5lb boost, 2650 rpm, rich mix, rad fully open climbing at ~180 mph. with 2 speed prop i shift at ~160mph, accelerate to ~200mph then begin climb again around 180mph.
above ~15k speed of climb reduces ~5mph per 1000ft further climb.
watch temps



105 rad/90 oil are safe maximums
also retrim for climb- partic rudder
15-on reaching altitude i like to give my engine a chance to cool down a little if poss by dropping to +2lb boost and pull rpm to ~2000. mix can be run lean at this boost setting if desired. as rad temp drops below 100 try closing rad about half way for less drag. trim for level flight. should cruise at 200-220mph.
for speed mix rich 2850rpm, full boost, trim rudder/elev as nec as speed builds. watch temps. if you use 3000rpm,boost cut out watch temps even more. open rads,drop power /rpm as required
16-irl you would close rad and keep some power on to keep up engine temps- ingame this will fry your engine so just keep it open
17-traditional was a curved approach to maintain view till last minute,. before this landing checks: speed 150, pitch full fine, mix rich, rad open,boost ~0lb, trim1 div up elev,little or no rudder,this on downwind leg, wheels down 140 as pass landing point
18-120 as come crosswind add elev up trim
19- before 17
20- as above
21- i aim to cross boundary at ~90mph with a little throttle on to reduce descent rate. flare into a 3 pointer-watch the float.on landing keep stick back and keep her straight. when slowed down some ,flaps up possibly dabbing brakes if needed
22-i use little bursts of power and constant weaving to see past the nose
23-irl shutdown mattered, when parked run engine up enough to move prop pitch to coarse and pull slow running cutout until engine stops.then fuel off, mags off, switch of all ancilliary electrics. ingame just kill fuel then mags
24- report to co for tea and medals