Sorry Krupi, Im not really with you on this one although I do sympathise you. As some one else said it does swing both ways. I actually prefer it when there are more reds, it means no out of the blue 109 is going to steal my kill and when I go to ID an aircraft its more than likely hostile
During the Multisquad Battle of Britain Campaign 5./JG27 ran reds out numbered blue 2:1! So it would be interesting to know how many pilots who would allie themselves red are actually flying blue because they currently prefer some aspects of blue aircraft over there usual kites. For example: Only blenhiem for bombing, prop pitch in hurri spit, no cannons etc... Whereas blue has a wider range currently in the game.
I also agree with SNAFU. If the objectives where much more about the bombers and the targets say "won the map" and made it rotate. This would focus the fighter elements in attack and defence of the bombers...
I do not think forcing team balance by script is a good idea. Placing more AA to deter vulchers is obviously not working and I for one have fell victim to this AA whilst dogfighting near an enemy airfield on several occasions when I have been pilot killed by Bofors 40mm AA... You can ban vulching with guns and just leave bombs but you take away the historical element. Although I do agree some people take vulching far to far and its just silly...
S!