
01-03-2012, 04:22 AM
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Approved Member
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Join Date: Dec 2011
Posts: 18
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Quote:
Originally Posted by KimmyNL
I remember when I started playing the original MoW I found the King Tiger to be completely unfair because no one had an equivalent to it. But as your experience in this game(and it's expansion) increases you'll actually be happy to encounter them, because that means the opponent doesn't get a giant load of infantry and artillery instead with those points.
When it comes to taking out the KT, you can choose 3 approaches:
1. You take it out with dynamite, a flamethrower, molotov cocktail or a bazooka, I had cases in the original MoW where a bazooka to the side of the hull didn't destroy it though, but to the rear or side of turret it should work.
2. You flank it with a vehicle equipped with a high-velocity gun. I would recommend something a bit agile. The American Slugger is a perfect candidate. If you have trouble getting a flank shot on the target then use a tank with plenty of (frontal) armor to keep the target's attention and main gun busy. You can order it to try to track damage the target. Meanwhile move in with the flanking vehicle and side-shot the (possibly tracked) target. The costs of one damage-absorbing vehicle and one flanking vehicle should be under or just about equal to the King Tiger.
3. Do not engage it directly, from long range all it can do to you is lob HE shells at your infantry. It's main danger to your infantry comes from it's machineguns. If he wants to use those he has to close in, which means you can now much more easily sideshot or infantry-ambush him.
They are scary when you are new to encountering them. The trick is not to engage them in a front-to-front AP shell exchanging slugfest. Once you've encountered enough superheavy-horny players, you'll scoff at those King Tigers.
Light tanks are the scary bastards, they wipe out multiple waves of infantry in an instant, completely opening up your lines.
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Quote:
Originally Posted by Atticus
The KT, the Jagdpanther, and the Nashorn all have an 88mm Long. This gun can penetrate even the Jumbo at near 100m. At 50m, the Jumbo 76 will have trouble taking out a King from the front.
As mentioned earlier, artillery and bazookas are the best way to disable a KT. To kill a KT it is best to flank the KT, or hit the side of the turret as it is the weakest part of the KT and a disabled turret can disable the KT for a while. To do this it is best to distract the KT's turret from one side and knock it out with a high velocity gun on the other side. After some practice, the tiger series isn't as indestructible as one might think
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Thanks for the help you guys! Are any of you guys willing to add me to your friends list so you can teach me a little more?
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