Hi
First of all, the graphism quality is now High and Good. The overall sim quality is very good. But there remains essential things to be changed.
Spit
Vertical speed gage dial very long to move & stabilize, Hurri same.
Tracers look starwars like, they do not appear to have a 3D model which make them rather unreliable in the distance, not much useful for deflection firing.
Mark I over boost does'nt seem to work at all.
Mark I is under true figures of vertical speed, further it looses power at higher altitude while I read sources claiming it has more power at ~16 kft than SL, falling down above that. It looks too shy aircraft.
Mark I has poorer performances than Hurricane (not sure which one is closer from reality).
Big temperature problems at high altitude which apparently they could reach no problem in reality.
Both marks have the proper elevator trim to one notch up for take off while the lanual recommends one down (on this latter setting you won't properly take off unless pulling strong).
Mark II can run constantly at over boost as a normal situation (at 2650 rpm not above).
The use of overboost came with high noise and vibration, it reduced the engine life & maintenance schedule.
Engine cut out on negative G is much too instantaneous (perfect on-off states as G passes neg) and noiseless.
When sun appears into any corner of the screen, you become blind (sometimes far too much), however, if you manage to keep an enemy flying into the sun within the screen and the sun without (even if enemy is very close from the sun) you won't be blinded.
Cannot read compass most of the time due to sun reflection either on glass or marked numbers.
Proportional brake axis would'nt work anymore (it used to work in previous release).
Hurricane
Artifical horizon never gets horizontal.
Elevator tab has a rough control when set to an axis.
Flaps and undercarriage can be actuated together. Flaps and undercarriage each have their own neutral position. There should be only on lever with 5 position, one neutral, undercarriage up/down, flaps up/down. None can be done simultaneously with any other.
Boost cut out : no gain in power is available when moving throttle forward.
G.50 (seldom flown)
Seems very much under modeled, the light aircraft has a very good power to weight ratio, model does'nt reflect this.
Blenheim (seldom flown)
Engine handling very sensitive, many problems with starting & keeping within correct temperature range.
Levelbombing instruments difficult to read (left markings) and units it not readable unless in one of extreme position, no head movement possible.
Cannot drop bombs in pilot's view.
Cannot properly turn the aircraft on the ground, taxi and roll with yaw, more engine effect than controls on the ground.
109 (seldom flown)
Damage model looks incomplete (some said they can leak water forever no problems)
All aircrafts
Unrealistic/unproper ground Handling in windy conditions.
Opened canopy & radiator have no effect on speed.
Undercarriage and flaps may be used at any speed without damages (tested on Spit and 109, not on other a/c).
Aerodynamics
Too perfect normal flying conditions, in particular lower layers are not laminar at all.
Too perfect abnormal flying conditions, near stall, spins. Looks like missing environmental disturbances.
G effect are pretty much too easy to handle with, in my opinion, we miss a reality option with pilot suffering more from a high G. It actually is a non event as far as kept in near black-out (no controls).
Blacked out pilot deliberatly pushed stick forward entering a steep dive.
Graphics
Aircrafts in the medium distance (between spots and distiguishable a/c) are drawn in such a way that they mostly cannot be seen - at best more difficult to distinguish than when they were more distant spots.
Part of it e.g. wings sometimes are simply not drawn due to the distance, so they disappear from view.
The landscape and exterior light is too strong at the mid-day daylight, looking like a saturated picture, while instide the aircraft, some areas are dark, like this example
[dailyght picture], where the ground & sky are nearly saturated.
Horizon can be seen transparently through cockpit (approx 5% transparency).
View
Mouse look is annoyingly slow, speed limited, yet with a memory effect, both of those being problematic for fast actions. Removing memory effect and increasing max speed would be necessary.
1st person full screen (CTRL+F1 / no panel) view misses the reference (the small 3D icon plane), old 1946 style, thus we tend to loose spatial reference when turning head in this view mode.
Realism
Pilot air supply system and its damage model seem not existing.
Aircrafts are in my opinion too perfect. I'd hope for more damage models on engine over boosting or over running for long periods of time (much too long for actual settings, ATM anything but temperature is apparently hardly modeled).
It would be interesting to see e.g. oponent aircraft flick as he pulls his machine to its limits.
Other
Missing many flyable aircraft especially English side at the present time.
Wellington would be
great.
Very low FPS every time entering a melee - as low as 1 FPS (video memory exceeded ?). Happens occasionally in other situations e.g. a/c passing very close range or dust and smoke around.
Manygame exe crashes.
Lagged joystick (below video with vert high frame rate - 30+fps - despite the ingame stick looks slow - 5 to 10 moves per secons)
Joystick issue