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Old 12-30-2011, 10:51 AM
salmo salmo is offline
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Join Date: Mar 2011
Posts: 632
Default Destroy static objects by script

I'm using GamePlay.gpPostMissionLoad(MakeNewStaticSection()) ; to load a new mission section after battle start. The [Stationary] section is constructed by script & contains only stationary objects (not Ai actors). It spawns statics OK. Does anyone have a method by which I can destroy those statics after a period of time? Perhaps by capturing the mission number or storing the static names?
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Last edited by salmo; 12-30-2011 at 10:54 AM.
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