Destroy static objects by script
I'm using GamePlay.gpPostMissionLoad(MakeNewStaticSection()) ; to load a new mission section after battle start. The [Stationary] section is constructed by script & contains only stationary objects (not Ai actors). It spawns statics OK. Does anyone have a method by which I can destroy those statics after a period of time? Perhaps by capturing the mission number or storing the static names?
__________________
When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash.
Get the latest COD Team Fusion patch info HERE
Last edited by salmo; 12-30-2011 at 10:54 AM.
|