
12-30-2011, 08:14 AM
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Approved Member
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Join Date: Aug 2010
Posts: 553
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To Do List...
Here's a list of things I'm currently working on, thinking about implementing, or simply dreaming about implementing...
- Change Undead Resurrection to Necro Call. Done!

- Check ArchDemon Amalgamation ability from human player's viewpoint. Fixed minor issue - done!

- Check Priest's new Healing (cure2) from AI viewpoint and make sure AI can use it properly. Done!

- Go through Fatt_Shade's item upgrades.
- Check Giant's new Thump from human player's viewpoint.
- Check Ogre's new Clobber from human player's viewpoint.
- I tried enabling Thorn's Gift of Life when they are cast on a corpse, but I felt it made resurrecting plants too easy. Still under consideration though if I drop resurrection value. Parked for now - the way it works is okay!

- I experimented a bit with Necromancy skill and Undead ability bonuses; I've done the following:
 - Neromancers can now resurrect Undead with their Raise Undead ability if you have the Necromancy skill
- Necromancer Raise Undead power is improved by the Necromancy skill
- Ghost Cry damage is increased by the Necromancy skill
- Doing the other Undead abilities is more difficult because the damage is computed internally, but I may still be able to give the ability a bonus by adding a "hack" to compute the damage when done, but I think for now I'm not going to do this because the only other ability I was thinking about doing would be the Bone Dragon Poison Cloud and it seems the implementation would be a a bit kludgy. I may just look at the damage done and increase it to be more in line with the other Dragon's if warranted.
- I'm still brainstorming (Veteran) Orc abilities...
- Go through and experiment with some of Fatt_Shade's other comments.
- Tolerance level 2 no longer gives +1 Morale all as the bonus has been partially shifted to Diplomacy.
- Diplomacy - now also increases morale of races:
- Level 1: Dwarf Morale: +1
- Level 2: Dwarf and Elf Morale: +1
- Level 3: Dwarf, Elf, and Orc Morale: +1
- Keeper of Light - now also acts similar to Dark Commander except for troops of the light:
- Level 1: All Elves, Dwarves, Humans except Robbers, and Griffins: Defense: +2
- Level 2: Same group: Defense: +4, Speed: +1
- Level 3: Same group: Defense: +8, Speed and Initiative: +1
- Trade - could aid Dwarves, aren't Dwarves greedy? Just a thought...
- Learning now also adds to the critical hit of the hero's troops: +5, +15, +30%
- Shaman Dancing Axes - I think I'm going to leave this be for now...

- Shaman Healing Totem - look into other bonuses possibly...

- Phoenix Resurrection - transfers its life to another unit's (any troop) and dies. If it has another life, then you can still resurrect it and use the ability again on same or another troop and then that will kill the Phoenix for good.
- Gerda's Ordwald's HOMM3 skills are unknown, so I may change his Dwarf bonus to an Offensive bonus so that Gerda will have 1 baby with Offense! I'll keep his +1 init and +1 speed, though.
- Baby upgrades?! Not sure how to implement, but the idea is that maybe after X battles, you can upgrade a baby to the next level (i.e. Rina baby from 6 to 7 (so it'll have bonuses like a Feanora baby)), by fighting the baby's keepers (just like upgradeable items).
- Wife upgrades?! Same as above, but with wives after Y battles.
- This is probably not doable, but experience system for babies that would allow you to select new skills for your babies after they level up! This would be similar to how it worked in HOMM3!
Thoughts?
/C\/C\
Last edited by MattCaspermeyer; 01-08-2012 at 05:45 PM.
Reason: Updated status of some tasks...
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