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Old 12-30-2011, 12:20 AM
Heliocon Heliocon is offline
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Join Date: Dec 2010
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Quote:
Originally Posted by ACE-OF-ACES View Post
Actually that is not correct..

Your mixed up your quotes there.. That is to say that reply of mine you listed above was to a previous quote of yours, not the one you listed..

So to get this train back on track allow me to re-post it in the correct order..

You said



And my reply to that was to post the link and excerpt from said link, i.e.



As you can see, my link proves your statement is in error, that being the DX11 API 'does' have DX9

PS it is done at run time, not compile time

Nuff said?

If the AMD reference is not enough for your, please read the following Microsoft link, i.e.



Now here is the 2nd link that proves your statment was in error..

Do you have anything to support your claims?
You are misunderstanding the terminology, support does NOT mean nativity. The DX11 shadows have to be compiled before they run, now you are looking stupid. Just google Direct X compile shaders.

Again, just because the DX11 engine is backwards compatable does not mean the dx11 compiled shaders and code is compatable with dx9 api content available. It is in the API, but its from the older DX version, there is a new DX10/11 version for the processes which is the most up to date version/best version. Its not worth arguing if you dont understand the mechanisms.
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