- Plane X should respect roll rate, and not 360 in 3/4 of a second.
- AI should have a delay wehn moving the stick. Example: load any default track ( blakc death ) and enable view. choose F1. watch the stick moving. it goes from full right to full left instantaneusly, giving the AI a strange warping feeling who lokes incredably mechanic and unrealistic from outside.
- AI should responde to situations more naturally. Example: 4 AIs are in formation, when a enemy is spotted they ALL twist at the same time, break foramtion using the same angle at the same time in a perfect linear mechanicly executed maneuver.
- AI should turn ahrder. Example. im on a 109E, plane X is on the italian biplane. im on his six. the g50 will do a small turn not pushing the limit of his plane and as such i will easely outturn him.
Regarding joy stick Lag, im not experienced with it, but if you could bring back the old 1946 calibration stile ( that thing with 10 axis that could go from 0 to 100 ) it would be nice, beceouse right now, my stick is higly unresponsive to small adjustments evne at highest sensivety settings. ( i used 100 at all the bars in 1946
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