Screenies of new Archdemon and Ogre Abilities / Features
Okay, here's the screenies of the new Archdemon and Ogre Abilities and Features.
The new Archdemon ability is Amalgamation - essentially an equal chance to cast Blind, Pygmy, or Sheep on a target.
The new Archdemon feature is the post-hit Odium feature - essentially an equal chance to cast Fear, Helplessness, or Magic Shackles on a unit after attacking.
I came up with Amalgamation after I couldn't get Pygmy to work properly as a post-hit effect.
The new Ogre feature is the post-hit effect Clobber - it has a chance to stun the target and if stun is successful then it also has a chance to knock the target unconscious.
I'm also thinking about doing something similar with Giants since their club is bigger than the Ogre's.
/C\/C\
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