Quote:
Originally Posted by Heliocon
You quoted me as saying (which I did): "you are wrong on a number of your points, DX11 has no API for dx9 features and such more then any other engine"
You replied with this: "If they did that it would defeat the purpose of upgrading to the DX11 API..
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Actually that is not correct..
Your mixed up your quotes there.. That is to say that reply of mine you listed above was to a previous quote of yours, not the one you listed..
So to get this train back on track allow me to re-post it in the correct order..
You said
Quote:
Originally Posted by Heliocon
DX11 has no API for dx9 features and such more then any other engine. Its determined by the way they compile the code
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And my reply to that was to post the link and excerpt from said link, i.e.
Quote:
Originally Posted by ACE-OF-ACES
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As you can see, my link proves your statement is in error, that being the DX11 API 'does' have DX9
PS it is done at run time, not compile time
Nuff said?
If the AMD reference is not enough for your, please read the following Microsoft link, i.e.
Quote:
Originally Posted by Microsoft
msdn Direct3D 11 on Downlevel Hardware (aka feature level)
Microsoft DirectX graphics provides a set of APIs that you can use to create games and other high-performance multimedia applications. DirectX graphics includes support for high-performance 2-D and 3-D graphics.
For 3-D graphics, use the Microsoft Direct3D 11 API. Even if you have Microsoft Direct3D 9-level or Microsoft Direct3D 10-level hardware, you can use the Direct3D 11API and target a feature level 9_x or feature level 10_x device.
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Now here is the 2nd link that proves your statment was in error..
Do you have anything to support your claims?